Tuesday, June 28, 2011
almost done!
i finally got access into the school's computer lab. just finished painting weights on the body. now to do the blend shapes for the face, connect it to the facial rig controls, then im done with this one. so close!
Tuesday, June 14, 2011
Thursday, June 9, 2011
body
stopped again by the limitation of my computer. i can't get any further, maya is chugging along on my home computer. so far, 2 days to model the body, one day for the head, another for the rest of the body. one day dedicated to uv mapping and messing around with textures. and one last day with building a simple rig. it was here where i was forced to stop because navigating around the viewport was way too slow for me.
Sunday, June 5, 2011
head_01
Friday, June 3, 2011
summer stuffs
i plan on doing bigger models, character models, scenes, etc, and zbrush sculpting. i will try to do these smaller models as i go, but i can't guarantee that.
Thursday, June 2, 2011
perfume
my girlfriend suggested that i model out one of her perfumes bottles. she gave me this one and i thought to myself, shouldn't be too bad. this model ended up to be a lot harder than expected. the hair of the model took around 2 hours to do. i needed to bake out a displacement map through zbrush. modeling took around 3 hours. texturing and lighting took a whole days worth of work (my computer chugged while test rendering). i'm really glad i did this though. gathering reference was fun. it was also interesting to find out that this particular perfume bottle had the most complicated shape to it.
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