Thursday, June 9, 2011

body


stopped again by the limitation of my computer. i can't get any further, maya is chugging along on my home computer. so far, 2 days to model the body, one day for the head, another for the rest of the body. one day dedicated to uv mapping and messing around with textures. and one last day with building a simple rig. it was here where i was forced to stop because navigating around the viewport was way too slow for me.

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