Tuesday, June 28, 2011

almost done!


i finally got access into the school's computer lab. just finished painting weights on the body. now to do the blend shapes for the face, connect it to the facial rig controls, then im done with this one. so close!

Tuesday, June 14, 2011

re-rigging




re-rigging my mesh. halfway through.

rigging.
is.
hard.

that is all.

Thursday, June 9, 2011

body


stopped again by the limitation of my computer. i can't get any further, maya is chugging along on my home computer. so far, 2 days to model the body, one day for the head, another for the rest of the body. one day dedicated to uv mapping and messing around with textures. and one last day with building a simple rig. it was here where i was forced to stop because navigating around the viewport was way too slow for me.

Sunday, June 5, 2011

head_01



this one is just far too frustrating to continue on. maya, zbrush, and photoshop consistently crashed on me as i worked on this. i really need to work on a better and faster computer. i figured i might as well move onto my next head model, seems like i'm not going to be finishing this one.

Friday, June 3, 2011

summer stuffs

i plan on doing bigger models, character models, scenes, etc, and zbrush sculpting. i will try to do these smaller models as i go, but i can't guarantee that.

for my lil bro

Thursday, June 2, 2011

perfume


my girlfriend suggested that i model out one of her perfumes bottles. she gave me this one and i thought to myself, shouldn't be too bad. this model ended up to be a lot harder than expected. the hair of the model took around 2 hours to do. i needed to bake out a displacement map through zbrush. modeling took around 3 hours. texturing and lighting took a whole days worth of work (my computer chugged while test rendering). i'm really glad i did this though. gathering reference was fun. it was also interesting to find out that this particular perfume bottle had the most complicated shape to it.