Tuesday, June 28, 2011
Tuesday, June 14, 2011
Thursday, June 9, 2011
stopped again by the limitation of my computer. i can't get any further, maya is chugging along on my home computer. so far, 2 days to model the body, one day for the head, another for the rest of the body. one day dedicated to uv mapping and messing around with textures. and one last day with building a simple rig. it was here where i was forced to stop because navigating around the viewport was way too slow for me.
Posted by Eric Pagtaconan at 6:16 PM
Sunday, June 5, 2011
this one is just far too frustrating to continue on. maya, zbrush, and photoshop consistently crashed on me as i worked on this. i really need to work on a better and faster computer. i figured i might as well move onto my next head model, seems like i'm not going to be finishing this one.
Posted by Eric Pagtaconan at 7:22 PM
Friday, June 3, 2011
Thursday, June 2, 2011
my girlfriend suggested that i model out one of her perfumes bottles. she gave me this one and i thought to myself, shouldn't be too bad. this model ended up to be a lot harder than expected. the hair of the model took around 2 hours to do. i needed to bake out a displacement map through zbrush. modeling took around 3 hours. texturing and lighting took a whole days worth of work (my computer chugged while test rendering). i'm really glad i did this though. gathering reference was fun. it was also interesting to find out that this particular perfume bottle had the most complicated shape to it.
Posted by Eric Pagtaconan at 9:58 PM