Sunday, May 29, 2011

nes controller


there was a challenge i've read on a forum some months/year back where you model an nes controller under a time limit. i wanted to go as low poly as i could but without the use of bump/normal/disp maps. i got it to around 2k tris within 3 hours of modeling. texturing and lighting took a while since i used this model to play around in keyshot. since i'm still learning the program, i went back into maya's mental ray and rendered with that instead. there's some slight faceting, but overall i'm pretty happy.

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